Most learners enjoy playing games; most teachers use games convinced of their value for language learning. This short, post aims to give you ideas for games which deal with subject matter which is usually considered ‘ heavy’ or ‘ very serious’ and not usually dealt with in such a light-hearted way! The games below are not all original; some will be familiar to the readers, others are adaptations of well-known games.
In the same way, I hope you will be inspired to create your own games or adaptations of games.
1 Call my Bluff
This is a variation of the original game which is popular in various countries in which the players listen to definitions or explanations of words, some of which can be very funny but also quite longwinded. Here is an example if you are not familiar with the show.
Why: To revise vocabulary; to encourage using it in a sentence to develop lookup dictionary skills (upper levels)
Materials needed – dictionaries, pen, paper or alternatives
How: Each group is given 5-6 words and a dictionary or access to online dictionaries & thesauruses; they are encouraged to look up the words and write four (or three, or two, up to the teacher) sentences all of which contain the word, three used incorrectly. When the groups are ready for the ‘ confrontation’ stage, each students reads out one of the four sentences and the opposing groups have to pick out the one who has read the correct sentence.
Players try to trick opposing team into selecting sentence in which the vocabulary in used inappropriately or inaccurately and collect points for one’s team or group.
Note – this game also develops awareness of syntax and develops creative thinking needed to make incorrect sentences plausible!
You can ask your students to use definitions too, as in the original game, but try to keep them relatively short, as this can be quite a time consuming game.
2 Snap
Why: to revise grammatical categories e.g. phrasal/ multiword verbs followed by gerund or infinitive, irregular verbs, plurals/ adjectives etc. or to revise lexical areas such as collocation, derivatives etc.
Materials are sets of cards with possible match ups depending on focus, e.g. if practising phrasal verbs, make cards with lots of verbs and prepositions.
How: The cards are dealt out equally to the members of the group. Each player puts down a card. If the next player has a card that matches the top card on the table, s/he must shout “Snap!” to get that card and make a pair. To win you must try to collect as many pairs as possible and be left without any cards
Note – this can be quite a noisy game but it’s lots of fun!
3 Grammar Consequences
Why: to practise the parts of speech; to make even younger learners aware of them in a ‘ painless’ way; to practise editing & correcting
How: The teacher writes an example sentence on the board as well what part of speech it is like this:
Example |
For Older learners |
For Young Learners |
| The old | Adjective | What kind? |
| lady | Noun | Person, animal, thing |
| gave | Verb | Action |
| the little | Adjective | What kind ? |
| boy | Noun | Person, animal, thing |
| a funny | Adjective | What kind? |
| smile | Noun | Person, animal, thing |
Then the class plays a game of consequences; each student writes a word called out by the teacher, folds the paper over, passes it on to the next student, then the teacher calls out another word category, etc. When the sentence is finished all open papers, look, edit, correct their sentences and the funniest ones are read out.
Note – The editing stage is a good time to go round and help fix the grammar, e.g. articles, prepositions, auxiliaries, verb tenses.
4 Noughts & Crosses (or Tic Tac Toe)
Why: to revise areas of vocabulary or different aspects of words; or to revise areas of grammar or anything else you like!!!
Materials Board
How: The teacher nominates the squares / boxes as desired in a Noughts & Crosses grid (e.g. if practicing phrasal verbs, each square is filled with a preposition) and teams call out the category they want to do. The teacher then asks a question which must be answered for the team to get their X or O in that position.
Here is an example with various phrasal verbs with ‘off’ (or other preposition); the teacher or opposing team can call out the meaning.
To win, each team must put their three X’s or O’s across, down or diagonally.
This is a good game to get the students to write the questions for the other team.
5 Taboo
Why: Taboo is a commercially produced game which exercises verbal skills of paraphrasing, circomlocuting, as well as flexible & quick thinking; if you have one, you may try to use it, but you can also make your own taboo cards which will focus on vocabulary areas you have covered.
Materials: Sets of cards with target word& words to avoid using in defining target word
How: Cards are placed face down. One member of each team is asked to pick a card and describe the target word to his team without mentioning any of the other words listed on the card.
Points are won for words guessed within time limit.
The winning team is the one with the highest number of points at the end the game.

The opposing team acts as referee to check that words listed are are not used while a player is trying to describe the word to their team.
Note – This is quite a demanding game, even for native speakers but well worth investing some time to give the learners some useful language for paraphrasing or describing.
A very nice way of creating a more ’rounded’ lesson with this material, might be to record yourself and a colleague playing a few rounds, and using this as a listening, to get the students to ‘notice’ what type of language was used in trying to avoid particular words.
6. Proficiency Pursuits
This is a great game which I described in a post a while ago and is based on the well known Trivial Pursuit game
If you would like to read about how to use with your classes, click on the link below to read the post. The game can be of course adapted to any level not just C2.
Other games which fall in with “serious fun”
My Visual Delights and Spike Milligan post is in very much the same vein, although some people might object to that particular activity having anything to do with ‘heavy’ or ‘boring’ language areas…. but I don’t know… I think it’s up to the teacher to turn an activity this way or that and make it do whatever it is they want it to do.
The other post which is also related, is my “Yes, and… “ post to which similar comments apply as for the activity in my Visual Delights post.
I hope you can find some games you can use in this listing, and if you have any great ideas, I would love to hear about them!
Have some serious fun!
Explore some ideas below
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|
AREA |
Game |
Focus |
To win.. |
Materials |
Rules |
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|
VOCABULARY & GRAMMAR |
Call my Bluff |
to revise vocabulary; to encourage using it in a sentence to develop dictionary skills (upper levels)
|
To trick opposing team into selecting sentence in which the vocabulary in used inappropriately or inaccurately. To collect points for one’s team or group.
|
paper & pen dictionaries |
Each group is given 5-6 words and a dictionary; they are encouraged to look up the words and write four (or three, or two, up to the teacher) sentences all of which contain the word, three used incorrectly. When the groups are ready for the ‘ confrontation’ stage, each students reads out one of the four sentences and the opposing groups have to pick out the one who has read the correct sentence.
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VOCABULARY, GRAMMAR |
Snap |
to revise grammatical categories e.g. phrasal/ multiword verbs followed by gerund or infinitive, irregular verbs, plurals/ adjectives etc. or to revise lexical areas such as collocation, derivatives etc. |
Collect as many cards as possible for oneself |
sets of cards with possible match ups depending on focus, e.g. if practising phrasal verbs, make cards with lots of verbs and prepositions. |
The cards are dealt out equally to the members of the group. Each player puts down a card. If the next player has a card that matches the top card on the table, s/he must shout SNAP and collect all the cards in the pile.
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GRAMMAR & SYNTAX |
Grammatical Consequences |
to practise the parts of speech; to make even younger learners aware of them in a ‘ painless’ way; to practise editing & correcting |
To write out nonsense sentences and read them out for fun at the end. |
paper & pen/ board |
The teacher writes an example sentence on the board as well what part of speech it is like this:
Example for Older learners for Young Learners The old adjective what kind word Teacher noun person, animal, thing Gave verb doing word The silly adjective what kind word Shopkeeper noun person, animal, thing person animal or thing A funny adjective what kind word Dog noun person, animal, thing
Then the class plays a game of consequences; each pupil writes a word called out by the teacher by the teacher, folds the paper over, passes it on, then the teacher calls out another word category, etc. When the sentence is finished all open papers, look, edit, correct their sentences and the funniest ones are read out. |
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|
VOCABULARY, GRAMMAR |
Noughts & Crosses |
to revise areas of vocabulary or different aspects of words; or to revise areas of grammar or anything else you like!!! |
Put three Xs or Os across, down or diagonally for one’s team. |
board |
The teacher nominates the squares / boxes as desired in a Noughts & Crosses grid (e.g. if practicing phrasal verbs, each square is filled with a preposition) and teams call out the category they want to do. The teacher then asks a question which must be answered for the team to get their X or O in that position.
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VOCABULARY |
Taboo |
To recall/revise lexical areas. To develop speaking skills, esp. defining, paraphrasing asking clarification questions |
Your team must guess maximum number of target words for one’s team within given time |
Sets of cards with target word& words to avoid using in defining target |
Cards are placed face down. One member of each team is asked to pick a card and describe the target word to his team without mentioning any of the other words listed on the card. Points are won for words guessed within time limit. The winning team is the one with the highest number of points at the end the game. The opposing team acts as referee to check that words listed are not used.
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|
IDIOMS |
Charades |
To revise or extend knowledge and use of idioms |
As in the original charades game, teams collect points by guessing the idiom mimed to them by one of their members |
Paper slips with two or three examples of idioms to get the game going; Dictionaries or dictionary of Idioms |
Each round of the game proceeds as follows:
Normally the game continues until every player has had a chance to “act out” a phrase. Gestures To act out a phrase, one usually starts by how many words are in the phrase. From then on, the usual procedure is to act out the words one at a time (although not necessarily in the order that they appear in the phrase). At the end, act out the “entire concept” of the idiom at once.
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WRITING |
Threesomes & Foursomes |
To make learners aware of & give them practice in identifying discourse features such as pronoun reference, verb forms, lexical& grammatical cohesion |
To collect sets of 3 or 4 cards in one’s hand and ‘ finish’ |
sets of cards with sample exchanges split up in three or four parts |
This game can be played like gin rummy with a pack of 52 or fewer cards, some of which are distributed to the learners equally.
The rest are placed faced down, one is opened and play begins! Learners pick up and put down threesomes and foursomes that make up well connected dialogue. The same idea can be used with sentences from a number of small paragraphs.
A lot of used texts can be revised/rehashed this way. To be able to put down a set, it must make sense/fit and all players should agree. |
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Exam Revision Grammar, Vicabulary, etc. |
PROFICIENCY PURSUITS |
To revise areas for this or other examinations (First Certificate, Michigan, etc.) |
If using a TRIVIAL PURSUITS BOARD, the winner is the student (or .pair or team) who manages to collect all the pieces of “pie” in the usual way It is possible to play without the board; use your imagination for the scoring system. |
Sets of cards with colour coded questions (and their answers on the back) The questions categories can be any you like (IDIOMS, DERIVATIVES, SYNONYMS, ERROR CORRECTION, etc) |
Set up the board and play as the rule of the original game
WITHOUT THE BOARD Each player or team picks up a card and reads out the questions to the opposing team. This way is probably more time efficient as each player (or group of players) can be asked ALL the questions on one card and a score can be kept of how many correct answers they gave.
After the game: Each team/ group can write one or two more game cards by reviewing and using language information from recently covered work or coursebook units. |
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LITERATURE |
Get rid of your adjective |
To discuss characters in a set text or reader by attempting to match up adjectives with actions, descriptions or lines spoken by characters |
Get rid of all the adjectives cards one has been dealt by succeeding in using them as attributes suggested by the fact, descriptions or quotes cards. |
sets of cards with facts, descriptions or lines spoken by Characters in book; sets of cards with adjectives |
A set of cards with facts, character descriptions or lines spoken by characters or about them in the book is placed face down in the middle. Deal out an even number of adjectives cards to each student in the group. The number will vary depending on the number of students and the time you wish to spend on this game. Each student in turn picks up one of the cards in the middle and either reads it out or an appointed group reader does this. The player then attempts to link one of the adjectives in his/ her hand to the content of the card. If the rest of the group agrees that this is justified, she/he gets rid of the adjective card. If not, the adjective card cannot be discarded and to content card is returned to the bottom of the pile. The game continues with the next player.
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LITERATURE |
Happy Families 1 (for literary devices) |
To make learners aware of & give them practice in identifying the various devices used of similes, metaphors, in literary & other etc. texts |
To make sets of 4 or 5 tricks and put them down to ‘ finish’.
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sets of cards with examples from a set text or from a literary excerpt
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Write the words SIMILE, METAPHOR, PERSONIFICATION, HYPERBOLE, PUN, IDIOM, IRONY, ANTICLIMAX, EUPHEMISM, ITALICS, QUOTATION MARKS, DASHES, PARAPHRASE, ect. On the board and revise their uses in texts you have worked with. Deal out four or five cards with examples to each student who must hide them from others. In turn, each student asks anyone in their group if they’ve got one of the ‘ tricks’/ devices which they need in order to make a set. If the co- player has the relevant card they must give it away. If the answer id no, the asker may challenge by asking the teacher’s verification.
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Categories: Article, ELT Methodology

I love the idea of creating false definitions!!
“call my bluff”! I wonder what we would say in French… the “taboo” game is quite famous in my school, in fact with the intermediate learners I make them do the taboo game as a homework(they write a few words on cards with three of four taboo words each)and when they come to class I quickly check them up and we play!I found that when they actually write the taboo words, the game goes more smoothly, as everybody is bound to know the meaning of the words, if the students have the same level of French.
There is a paradox here. Especially teenagers and younger learners love it when their responses involves lies and exaggeration!
Excellent idea to get them to prepare the cards as homework, Alice. This means they are revising in a motivated way and, therefore, more likely to remember some of the vocabulary.
Marisa 🙂
Dear Marisa,
Thank you for sharing these great games.They are all times favourites. I like games in my class.Soon I’ll try the grammar cathegories as you explained.Tic tac toe is also a great revision game. I prepare cards and write the target language or the vocab we have been doing. We play taboo in the class. Sometimes I team them and ask them to prepare their own taboo cards for their opponents. They come up with great ideas.Although they are all related with the language we have been studying they like playing and compete to win.
Eva
Thanks for comment Eva and for being such a strong supporter of playful learning!
LOVE taboo in class. Just as I love popping a ‘post-it’ on students’ foreheads and having them guess which ‘celebrity’ they are. Too much fun. I try to start every class with a warmer in this direction. Get the spirits up and moving in a positive direction from the get-go.
Hadn’t heard of proficiency pursuit. Merci 4 the tip. -Brad